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Gabe Miller

I am a 3D artist, focusing primarily on high-poly hard surface modeling. I attend weekly figure drawing sessions, because I believe studying the human form is crucial to understanding how the human mind perceives form.  I've also worked as a writer and illustrator.  I'm currently working hard on "Megacopter:  Blades of the Goddess" a pixel art shooter that should be released later this year.  I'm available for freelance, full-time, or remote work.  Feel free to contact me via email.

Published Game Titles

  • Subterrain (writer) 2016
  • Strike Vector (environment artist, vehicle artist) 2014
  • Casino RPG (3D artist contract) 2013
  • Mind Your Own Budget (environment artist) 2014
  • Me and E (environment and characters) 2012
  • Pathways (environment and characters) 2010


Software

  • 3D Studio Max.
  • Adoboe Photoshop
  • Adobe After Effects
  • Adobe Premier
  • Substance Designer
  • Zbrush
  • Spine  2D




Engines


  • Unreal Engine 4
  • Unity 3D
  • libgdx