Location Seoul, South Korea
Gabe Miller
I am a 3D artist, focusing primarily on high-poly hard surface modeling. I attend weekly figure drawing sessions, because I believe studying the human form is crucial to understanding how the human mind perceives form. I've also worked as a writer and illustrator. I'm currently working hard on "Megacopter: Blades of the Goddess" a pixel art shooter that should be released later this year. I'm available for freelance, full-time, or remote work. Feel free to contact me via email.
Published Game Titles
- Subterrain (writer) 2016
- Strike Vector (environment artist, vehicle artist) 2014
- Casino RPG (3D artist contract) 2013
- Mind Your Own Budget (environment artist) 2014
- Me and E (environment and characters) 2012
- Pathways (environment and characters) 2010
Software
- 3D Studio Max.
- Adoboe Photoshop
- Adobe After Effects
- Adobe Premier
- Substance Designer
- Zbrush
- Spine 2D
Engines
- Unreal Engine 4
- Unity 3D
- libgdx